september 26, 2011 04:05pm
So we're nearly 11 months into this project. I can't remember the last time I got paid, we're taking a risk with this project. Fortunately we're stupid enough to think that we know what we're doing and we're hanging in there ;) I don't really want to put myself in the role of the starving developer, but I figured my situation is worth a blog as this gamble is a huge investment.
Some of the benefits of going indie for me to have a lot more control over my life and to be mobile. I'm not required to be in one place and I can work from many different places, it's great to have that level of freedom. Another great thing is that I'm learning new skills and I have to be resourceful and look into certain things more deeply than I would normally.
I have a background in games modification where I created a diverse variety of content, in contrast to my employed for various companies where I focused more on design. It has been really great for me to go back to my roots and be able employ a much wider skill set, particularly doing texture art and some of the visual aspects of level design I haven't been able to do over the past years.
Some of the responsibilities I have covered for this project include:
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After 15 months of hard work we're extremely proud to finally have our ambitious project driving action/vehicular combat game Final Run online on the AppStore! IT'S ONLY $3,99! Check it out!